From version < 118.1 >
edited by Simon Rath
on 2022/02/23 17:17
To version < 117.1 >
edited by Randell Greenlee
on 2022/02/22 13:29
< >
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1 -XWiki.SimonRath
1 +XWiki.RandellGreenlee
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1 -= [[Sound Unit Description>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Description.WebHome]] =
1 += [[Description>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Description.WebHome]] =
2 2  
3 3  (% class="box" id="HSoundforeventsandliveperformanceistheuseoftechnicalequipmenttoreinforceorenhancetheacousticalexperienceasitappliestotheaudience2Cperformer2Cacousticalatmosphere2Cscript2Cproductsortheeventorperformancespace.A0AudiotechniciansworkingintheliveperformanceandeventindustrytraditionallysetupA0soundreinforcementsystems28publicaddresssystems29.Theyusespecializedequipmentsuchasmicrophones2Cmixingconsoles2Crecordingequipment2Camplifiers2CloudspeakersandIT-systemsinaliveenvironment." %)
4 -Sound for events and live performance is the use of technical equipment to reinforce or enhance the acoustical[[image:Foto_SoundUnit.jpg||queryString="width=600&height=600" height="400" style="float:right" width="400"]] experience as it applies to the audience, performer, acoustical atmosphere, script, products or the event or performance space. Audio technicians working in the live performance and event industry traditionally set up sound reinforcement systems (public address systems). They use specialized equipment such as microphones, mixing consoles, recording equipment, amplifiers, loudspeakers and IT-systems in a live environment.
4 +==== Sound for events and live performance is the use of technical equipment to reinforce or enhance the acoustical[[image:Foto_SoundUnit.jpg||queryString="width=600&height=600" height="400" style="float:right" width="400"]] experience as it applies to the audience, performer, acoustical atmosphere, script, products or the event or performance space. Audio technicians working in the live performance and event industry traditionally set up sound reinforcement systems (public address systems). They use specialized equipment such as microphones, mixing consoles, recording equipment, amplifiers, loudspeakers and IT-systems in a live environment.
5 5  \\This equipment can be found in many event and live-performance sound applications, including the theatre, corporate events, concerts, trade shows, broadcast television and other types of live events.
6 6  \\The competences listed in TeBeVAT are common for audio technicians in all areas of sound in the sector. 
7 -\\Photo: © Rowen Smith – Unsplash
7 +\\Photo: © Rowen Smith – Unsplash ====
8 8  
9 9  = [[Scope note>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Profile scope note.WebHome]] =
10 10  
11 -(% class="wikigeneratedid" id="HESCO:essentialskills2Fcompetencesof" %)
12 -ESCO: essential skills/competences of
11 +===== ESCO: essential skills/competences of =====
13 13  
14 14  * (((
15 -(% class="wikigeneratedid" id="HAudioProductionTechnician" %)
16 -Audio Production Technician
14 +===== Audio Production Technician =====
17 17  )))
18 18  * (((
19 -(% class="wikigeneratedid" id="HSoundDesigner" %)
20 -Sound Designer
17 +===== Sound Designer =====
21 21  )))
22 22  * (((
23 -(% class="wikigeneratedid" id="HSoundOperator" %)
24 -Sound Operator
20 +===== Sound Operator =====
25 25  )))
26 26  * (((
27 -(% class="wikigeneratedid" id="HStageTechnician" %)
28 -Stage Technician
23 +===== Stage Technician =====
29 29  )))
30 30  * (((
31 -(% class="wikigeneratedid" id="HTheatreTechnician" %)
32 -Theatre Technician
26 +===== Theatre Technician =====
33 33  )))
34 34  
35 -(% class="wikigeneratedid" id="HIncomparisontoarecordingstudiosetting2CaudiorecordingtechniquesusedintheliveperformanceandeventsectorsA0canbesomewhatdifferent2Casthegoalistheoptimal22live22soundandnottheoptimal22recorded22sound." %)
36 -In comparison to a recording studio setting, audio recording techniques used in the live performance and event sectors **can** be somewhat different, as the goal is the optimal "live" sound and not the optimal "recorded" sound.
29 +===== In comparison to a recording studio setting, audio recording techniques used in the live performance and event sectors **can** be somewhat different, as the goal is the optimal "live" sound and not the optimal "recorded" sound. =====
37 37  
38 38  = [[Competences>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Profile Competences.WebHome]] =
39 39  
40 -(% class="wikigeneratedid" id="HTheA0WorkOrganisationUnitA0competencesareaprerequisiteasabasisforallunits." %)
41 -The [[Work Organisation Unit>>doc:01 Sectoral Layer.Occupational Profiles.Work Organisation.WebHome]] competences are a prerequisite as a basis for all units.
33 +===== The [[Work Organisation Unit>>doc:01 Sectoral Layer.Occupational Profiles.Work Organisation.WebHome]] competences are a prerequisite as a basis for all units. =====
42 42  
43 43  ==== Planning (10) ====
44 44