From version < 78.1 >
edited by Randell Greenlee
on 2022/01/27 14:23
To version < 83.1 >
edited by Randell Greenlee
on 2022/01/27 15:30
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1 1  {{box cssClass="floatinginfobox" title="**Contents**"}}
2 -{{toc/}}
2 +
3 3  {{/box}}
4 4  
5 -= [[Description>>Description]] =
5 += [[Description>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Description.WebHome]] =
6 6  
7 -===== Audio technicians work in the live performance and event industry to set up sound reinforcement systems (public address systems) using mixing consoles, recording equipment and sound reinforcement systems. set up, in movie theatres, and design and setup of piped music in hotels and restaurants. Professional audio equipment is sold at professional audio stores and music stores. =====
7 +===== Sound for events and live performance is the use of technical equipment to reinforce or enhance the acoustical experience as it applies to the performer, the acoustical atmosphere, the script, products or the event or performance space. Audio technicians working in the live performance and event industry normally set up sound reinforcement systems (public address systems). They use specialized equipment such as microphones, mixing consoles, recording equipment, amplifiers, loudspeakers and IT-systems in a live environment. =====
8 8  
9 -**[[Title >>doc:01 Sectoral Layer.Sectoral Layer Glossary.Title.WebHome]]Sound Unit**
9 +===== This equipment can be found in many event and live-performance sound applications, including the theatre, corporate events, concerts, trade shows, broadcast television, film production, photographic studios, and other types of live events. =====
10 10  
11 -**[[Description>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Description.WebHome]]**
11 +===== The competences listed in TeBeVAT are common for audio technicians in all areas of sound in the sector. =====
12 12  
13 -**[[Scope note>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Scope note.WebHome]]**
13 += [[Scope note>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Scope note.WebHome]] =
14 14  
15 +===== ESCO: essential skills/competences of =====
16 +
17 +* audio production technician
18 +* sound designer
19 +* sound operator
20 +* stage technician
21 +* theatre technician
22 +
23 +In comparison to a recording studio setting, audio recording techniques **can** be somewhat different in the live performance and event sectors. The goal is the optimal "live" sound and not the "recorded" sound.
24 +
25 +(((
26 +
27 +)))
28 +
15 15  = Competences =
16 16  
17 17  ==== Independent (00) ====
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28 28  
29 29  [[60 00 00 03 06>>doc:01 Sectoral Layer.Competences.60 00 00 03 06 Follow safety procedures when working at heights.WebHome]] - Follow safety procedures when working at heights (Take necessary precautions and follow a set of measures that assess, prevent and tackle risks when working at heights. Prevent endangering people working under these structures.)
30 30  
31 ---[[60 00 00 03 13>>doc:01 Sectoral Layer.Competences.60 00 00 03 13 Maintain personal hygiene standards.WebHome||queryString="60 00 00 03 13"]] - Maintain personal hygiene standards (Preserve impeccable personal hygiene standards and have a tidy appearance.)--
32 -
33 ---[[60 00 00 05 90>>doc:01 Sectoral Layer.Competences.60 00 00 05 90 Document safety actions.WebHome]] - Document safety actions (Record all actions taken to improve health and safety, including incident reports, strategic plans, risk assessments and evalua--tions.)
34 -
35 35  [[60 20 00 03 01>>doc:01 Sectoral Layer.Competences.60 20 00 03 01 Work with respect for own safety.WebHome]] - Work with respect for own safety (Apply the safety rules according to training and instruction and based on a solid understanding of the prevention measures and risks to your own personal health and safety.)
36 36  
37 37  [[60 20 00 03 03>>doc:01 Sectoral Layer.Competences.60 20 00 03 03 Work ergonomically.WebHome]] - Work ergonomically (Apply ergonomy principles in the organisation of the workplace and while manually handling equipment and materials.)
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68 68  
69 69  [[02 00 10 04 10>>doc:01 Sectoral Layer.Competences.02 00 10 04 10 Technically design a sound system.WebHome]] - Technically design a sound system (Set up, test and operate a complex audio system, based on a given sound concept. This could be a permanent as well as a temporary installation.)
70 70  
71 ---[[02 20 10 04 10>>doc:01 Sectoral Layer.Competences.02 20 10 04 10 Plan a recording.WebHome]] - Plan a recording (Make the necessary arrangements to record music in a studio.)--
72 -
73 73  [[70 20 10 04 30>>doc:01 Sectoral Layer.Competences.70 20 10 04 30 Plan teamwork.WebHome]] - Plan teamwork (Organise the working schedule of a group of people in order to meet all time and quality requirements.)
74 74  
75 75  [[70 30 10 05 10>>doc:01 Sectoral Layer.Competences.70 30 10 05 10 Develop project schedule.WebHome]] - Develop project schedule (Define the project completion stages and create a timeline. Synchronise necessary activities, taking into account the convergence of production elements. Establish a schedule.)
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88 88  
89 89  [[02 20 20 04 20>>doc:01 Sectoral Layer.Competences.02 20 20 04 20 Set up basic recording.WebHome]] - Set up basic recording (Put up a basic stereo audio recording system, which mostly includes amplifiers, speakers and one or more types of music sources.)
90 90  
91 ---[[02 20 20 05 25>>doc:01 Sectoral Layer.Competences.02 20 20 05 25 Set up a multi‐track recording.WebHome]] - Set up a multi-track recording (Make the necessary preparations to record music or other sounds on several tracks.)--
92 -
93 93  [[02 20 20 04 30>>doc:01 Sectoral Layer.Competences.02 20 20 04 30 Record music.WebHome]] - Record music (Register a sound or musical performance in a studio or live environment. Use the appropriate equipment and your professional judgment to capture the sounds with optimal fidelity.)
94 94  
95 95  [[02 20 20 04 55>>doc:01 Sectoral Layer.Competences.02 20 20 04 55 Edit recorded sound.WebHome]] - Edit recorded sound (Arrange audio footage using a variety of software, tools and techniques such as crossfading, speed effects and removing unwanted noises.)