Changes for page Sound Unit
Last modified by Simon Rath on 2022/02/23 17:49
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... ... @@ -6,7 +6,6 @@ 6 6 7 7 ===== Sound for events and live performance is the use of technical equipment to reinforce or enhance the acoustical experience as it applies to the performer, the acoustical atmosphere, the script, products or the event or performance space. Audio technicians working in the live performance and event industry normally set up sound reinforcement systems (public address systems). They use specialized equipment such as microphones, mixing consoles, recording equipment, amplifiers, loudspeakers and IT-systems in a live environment. ===== 8 8 9 - 10 10 ===== This equipment can be found in many event and live-performance sound applications, including the theatre, corporate events, concerts, trade shows, broadcast television, film production, photographic studios, and other types of live events. ===== 11 11 12 12 ===== The competences listed in TeBeVAT are common for audio technicians in all areas of sound in the sector. ===== ... ... @@ -13,8 +13,20 @@ 13 13 14 14 = [[Scope note>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Scope note.WebHome]] = 15 15 15 +===== ESCO: essential skills/competences of ===== 16 16 17 +* audio production technician 18 +* sound designer 19 +* sound operator 20 +* stage technician 21 +* theatre technician 17 17 23 +In comparison to a recording studio setting, audio recording techniques **can** be somewhat different in the live performance and event sectors. The goal is the optimal "live" sound and not the "recorded" sound. 24 + 25 +((( 26 + 27 +))) 28 + 18 18 = Competences = 19 19 20 20 ==== Independent (00) ====