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9 = **Technically design a sound system** (02 00 10 04 10) =
10
11 == [[ESCO description>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Sectoral layer ESCO description.WebHome]] ==
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13 |**[[Title>>path:/xwiki/bin/view/Main/Sectoral%20Layer/Sectoral%20Layer%20Glossary/Title/]]**|(((
14 technically design a sound system
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16 |**[[Description>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Sectoral layer ESCO description.WebHome]]**:|(((
17 Set up, test and operate a complex audio system, based on a given sound concept. This could be a permanent as well as a temporary installation.
18 )))
19 |**[[Scope note>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Scope note.WebHome]]**:|n.a.
20 |[[**Concept URI**>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Concept URI.WebHome]]:|[[http:~~/~~/data.europa.eu/esco/skill/6cad4013-3055-47ba-8316-0720e1a55256>>http://data.europa.eu/esco/skill/6cad4013-3055-47ba-8316-0720e1a55256]]
21 |[[**ESCO version**:>>doc:01 Sectoral Layer.Sectoral Layer Glossary.ESCO version.WebHome]]|1.08
22
23 === [[In other languages>>doc:01 Sectoral Layer.Sectoral Layer Glossary.In other languages.WebHome]] ===
24
25 |Deutsch:|(((
26 **technischen Entwurf für ein Soundsystem anfertigen** (Einrichten, Testen und Bedienen eines komplexen Audiosystems auf der Grundlage eines Soundkonzepts. Dabei könnte es sich um eine ständige oder eine vorübergehende Einrichtung handeln.)
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28 |Nederlands:|(((
29 **geluidssysteem technisch ontwerpen **(Het opzetten, testen en bedienen van een complex audiosysteem dat gebaseerd is op een gegeven geluidsconcept. Dit kan zowel een permanente als een tijdelijke installatie zijn.)
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31 |Italiano:|(((
32 **progettare tecnicamente un sistema audio **(Configurare, testare e gestire un sistema audio complesso, basato su un determinato concetto sonoro. Si potrebbe trattare di un impianto sia permanente sia temporaneo.)
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34
35 ----
36
37 == [[Development notes>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Development notes.WebHome]] ==
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39 Status: **final read** / finalised (date)
40
41 (The notes below will be removed at the end of the project)
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43 **ToDo**
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45 References?
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47
48 ----
49
50 == [[Sectoral layer>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Sectoral layer.WebHome]] ==
51
52 Develop the setup of a complex audio system, based on a given sound concept. This could be a permanent as well as a temporary installation.
53
54 === [[Structure>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Structure.WebHome]] ===
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56 (% style="height:150px; width:382px" %)
57 |(% style="width:208px" %)[[Field and subfield>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Field and subfield.WebHome]]:|(% style="width:1676px" %)02 00
58 |(% style="width:208px" %)[[Place in the process>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Place in the process.WebHome]]:|(% style="width:1676px" %)10
59 |(% style="width:208px" %)[[Level>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Level.WebHome]]:|(% style="width:1676px" %)04
60 |(% style="width:208px" %)[[Unique identifier:>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Unique identifier.WebHome]]|(% style="width:1676px" %)10
61
62 ----
63
64 === [[Sectoral detail>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Sectoral detail.WebHome]] ===
65
66 ==== [[Skills>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Skills.WebHome]] ====
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68 (((
69 * Interpret lines, symbols and layers in construction drawings
70 * Interpret technical riders
71 * Equipment that best serves the scale of the production and the nature of the space
72 * Implement the equipment in a production plan
73 * Define the signal routing
74 * Define cable runs
75 * Avoid induction and interference
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77
78 ==== [[Knowledge>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Knowledge.WebHome]] ====
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80 (((
81 * Drawing methods and symbols of sound technology
82 * Understands the technical and artistic needs of a production
83 * Know electrical regulations and code of practice
84 * Induction, interference and good practice in power supply
85 * Behaviour of electronic signals
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87
88 ==== [[Autonomy / Attitude>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Autonomy - attitude.WebHome]] ====
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90 (((
91 * Creative Thinking
92 * Respect for the artistic concept/process
93 * Sense of methodology
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95
96 ----
97
98 === [[Assessment>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Assessment.WebHome]] ===
99
100 ==== [[Self assessment>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Self assessment.WebHome]] ====
101
102 1. I don't know how to set up, test and operate a complex audio system, based on a given sound concept.
103 1. I am uncertain how to set up, test and operate a complex audio system, based on a given sound concept.
104 1. I know how to set up, test and operate a complex audio system, based on a given sound concept.
105 1. I am more than able to set up, test and operate a complex audio system, based on a given sound concept.
106
107 ==== [[Mentor assessment>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Mentor assessment.WebHome]] ====
108
109 1. ... doesn't know how to set up, test and operate a complex audio system, based on a given sound concept.
110 1. ... is uncertain how to set up, test and operate a complex audio system, based on a given sound concept.
111 1. ... knows how to set up, test and operate a complex audio system, based on a given sound concept.
112 1. ... is more than able to set up, test and operate a complex audio system, based on a given sound concept.
113
114 ==== [[Acceptable assessment methods>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Acceptable assessment methods.WebHome]] ====
115
116 * [[Observation in a Simulated Environment>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Observation in simulated environment.WebHome]]
117 * [[Observation on Site>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Observation on Site.WebHome]]
118 * [[Post Box Exercise>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Post Box Exercise.WebHome]]
119 * Supportive:
120 * [[Structured Portfolio>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Structured Portfolio.WebHome]]
121 * [[Criterion Based Interview>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Criterion Based Interview.WebHome]]
122
123 ----
124
125 === [[Training>>doc:01 Sectoral Layer.Sectoral Layer Glossary.Training.WebHome]] ===
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127 Practicing designing for different set-ups and different applications (events, theatre, live-music...).
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129 ----
130
131 === [[References>>doc:01 Sectoral Layer.Sectoral Layer Glossary.References.WebHome]] ===
132
133 * Germany: Fachkraft für Veranstaltungstechnik – Event Technology Specialist - Learning Area A: Skills, Knowledge and Competences – (Item 4.4a) Plan sound reinforcement systems taking into account areas and rooms to be covered, in particular determine loudspeaker types, loudspeaker positioning and and dimension loudspeaker systems and amplifiers,Compare the sound system concept with the local conditions and setup, Observe room acoustic conditions, Check integration of existing sound reinforcement systems – BiBB Bundesinstitut für Berufsbildung, AUSBILDUNG GESTALTEN - Fachkraft für Veranstaltungstechnik, Bonn 2017, ISBN: 978-3-7639-5873-3 (Print), ISBN: 978-3-96208-021-1 (PDF)
134 * Germany: Fachkraft für Veranstaltungstechnik – Event Technology Specialist - Learning Area A: Skills, Knowledge and Competences – (Item 4.4b) Specify audio equipment in accordance with the spatial and design specifications, Select mixing consoles and control rooms according to size and sound reinforcement areas, Plan signal processing devices for room equalization, Select microphones according to the purpose and location (e.g. headsets, handhelds, interfaces) – BiBB Bundesinstitut für Berufsbildung, AUSBILDUNG GESTALTEN - Fachkraft für Veranstaltungstechnik, Bonn 2017, ISBN: 978-3-7639-5873-3 (Print), ISBN: 978-3-96208-021-1 (PDF)
135 * TTT-LPT - Live Performance Techniques, Competence Units for Technical Theatre, 02 00 10 01 - Technically design a simple sound system - Page 57
136 * (((
137 Netherlands: Qualification File Stage and Event Technology, crebonumber 79040, learning area B1-K1-W6: Levert geluidsinstallatie werkend op. SBB, Sectorchambre ICT and Creative Industry, version 2022 (to be released August 2022), Zoetermeer 2021.
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